Nvidia Is Officially All in On the Metaverse

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Nvidia is now officially putting all of its eggs in the metaverse basket. At SIGGRAPH, the company announced a wide variety of Metaverse projects they’re working on.

At this year’s SIGGRAPH, an annual conference for computer graphics, Nvidia made some serious announcements. The graphics-defining company announced they would focus on a range of new metaverse initiatives.

This is a significant move, seeing how Meta already uses 16,000 new Nvidia GPUs to power its Metaverse economy.

Neural Graphics

Of course, Nvidia is mainly known for its GPUs however, one of the most exciting new Metaverse announcements from the company has to do with their neural graphics SDKs.

The company has been working on AI-powered “neural graphics.” The field of neural graphics is brand new, and it’s where artificial intelligence and computer graphics intersect.

Once fully deployed, neural graphics will be used to render and simulate a realistic 3D world inside a computer. Developers can access this functionality through different SDKs, including the newly-released NeuralVDB.

Avatar Cloud Engine

Another fascinating tool mentioned at the conference is the Omniverse ACE. Now, ACE stands for Avatar Cloud Engine. It’s a set of cloud-based services and AI models that will be used to create realistic 3D avatars.

That is an important development because, for the Metaverse to be successful, it needs realistic avatars that users can identify with. ACE combines several sophisticated AI technologies that allow developers to create digital assistants that can pass the Turing test.

The technology was built on top of the Unified Compute Framework. The framework is still unavailable to the general public; however, Nvidia plans to release it later this year.

In addition, Nvidia has also released a new version of Omniverse. The USD platform gives talented developers a full toolkit for building Metaverse-enabled apps from the ground up. It even comes with an engine that enables developers to run fully-rendered virtual worlds.

But how many 3D artists and devs will adopt it? That’s the big question. At first, we probably won’t see mass adoption of the platform. But, as the Metaverse gains more traction, we expect to see a rise in the number of people using it.

The Importance of This Announcement

OK, why is all of this so important? There are plenty of news stories that come out of SIGGRAPH each year. So, what makes Nvidia’s announcements different? It’s simple – they signal a major shift in how the company approaches Metaverse development.

According to Rev Lebaredian, the Omniverse and Simulation technology vice-president, this SIGGRAPH conference could go down in history. He recently said that 2022 could be the biggest year for computer graphics since 1993, when the seminal Jurassic Park came out.

The thing about all of these announcements is that they show just how serious Nvidia is taking the Metaverse. This isn’t some small side project; it’s a full-fledged initiative that the company invests a lot of time and resources into.

Of course, Nvidia is just one company. However, its announcements at SIGGRAPH show that the Metaverse is starting to get the attention it deserves from some of the biggest names in the tech industry. 

With Nvidia fully committed to the Metaverse, it’s only a matter of time before other companies follow suit.

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